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9.2

SpotScore

Marvel - Graphic Design Software

Marvel Reviews in August 2026: User Ratings, Pros & Cons

Unleash your creativity with Marvel's cutting-edge design tools.

4.6

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Marvel Reviews & Ratings

4.6

Excellent

Based on 99 ratings & 164 reviews

Are you using Marvel?

Rating Distribution

Excellent

(119)

Very Good

(38)

Good

(6)

Poor

(0)

Terrible

(1)

Spotsaas Editor’s POV

Marvel is a prototyping tool that stands out for its user-friendly interface, making it a go-to choice for many users. The platform offers a visually exciting experience with a playful color palette that enhances creativity. Users appreciate the quick mockup creation feature, which is especially beneficial for non-designers like project managers. Collaborative ...Read more

Marvel pros and cons

  • Interface is accessible for both beginners and experienced designers.

  • Integrates with Sketch and Figma for faster design-to-prototype handoff.

  • Prototypes can be organized in folders for project management.

  • Playful color palette and image-loading experience are visually appealing.

  • Feature set feels limited or basic compared to more advanced prototyping tools.

  • Detailed customization options are more restricted than competing tools.

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Showing 111-120 out of 164

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Anonymous

05/30/17

3.5 out of 5

Great tool for building quick prototypes of your mocks

What do you like best? Marvel is really easy to learn/use and has a clean interface. What do you dislike? It's somewhat limited in the types of interaction you can demonstrate. What problems are you solving with the product? What benefits have you realized? We use Marvel to show prototypes of sites to clients and allowed us to better speak to the features and functionality we've designed.

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Anonymous

04/21/17

4 out of 5

Incredibly Useful for User Flow Analysis

What do you like best? I love the ease with which I can create mockups in Marvel. Uploading my images is quick, and creating hotspots couldn't get any easier. The results always impress my clients, and prove useful in early user experience and design iterations. What do you dislike? I do wish I had one or two more projects I was able to create and save without having to pay for the premium version. I also wish there was a way to create better overlay effects, or swipes. ...

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Anonymous

04/11/17

5 out of 5

The simple tool that will make your work super fast

What do you like best? I'm using marvel since they launched. They oriented on simplicity which is so important when you need to deploy fast results to clients. What do you dislike? On complicated projects the tool is not enough to achieve good prototype. Recommendations to others considering the product: Open an account, this is the fastest prototyping tool for all those moments when you need to make super fast prototype. What problems are you solving with the product? What ...

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Anonymous

04/02/17

4 out of 5

So easy, like magic

What do you like best? Marvel makes prototyping super easy, with click to drag hotspots and interactions without a piece of code. What do you dislike? Not suitable for advanced interactions.. What problems are you solving with the product? What benefits have you realized? Quickly prototype visual ideas to share with engineer team and conduct usability validation/research.

A

Anonymous

03/31/17

4 out of 5

Easy desktop click thru prototype

What do you like best? The minimal interface is easy to use. When I need a quick prototype, I go to Marvel because it is easy to view all screens at once versus Invision. There should be a multiple select though to delete screens. What do you dislike? That links break once the project is duplicated. There should be improved collaboration for teams like copying the project (to retain the integrity of the original project. And links should remain the same of the art board names have ...

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Anonymous

03/21/17

4 out of 5

Marvelapp review

What do you like best? quick learning curve create prototypes quickly visually link screens rather than using drop down menu sync files with Dropbox, but must manually add screen initially editing and view prototype on mobile app hotspot indicators on mobile device What do you dislike? transitions and animations are limited does not resize to fit prototype in viewport for web viewer What problems are you solving with the product? What benefits have you realized? ...

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Anonymous

03/15/17

5 out of 5

Great for quick prototypes

What do you like best? Marvel is a great program for building quick prototypes. The interface is quite simple to use and it does not take long to learn the basics. I love how neat and clean the final product is and am happy to share my work with clients – not always the case with a third party software. What do you dislike? The system gets cumbersome when working with large or complex prototypes. I would love to see a folder system for organizing pngs, so that I don't have to scroll ...

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Anonymous

03/14/17

5 out of 5

It's great!

What do you like best? I like how they give you free projects to showcase your prototype. What do you dislike? The only thing that not allows simultaneous sharing screen with the team. Recommendations to others considering the product: I think it's a perfect tool for prototyping. It's easier to understand and visual appealing. What problems are you solving with the product? What benefits have you realized? Show how the UX thinking with my client.

A

Anonymous

03/14/17

4 out of 5

Marvel is a wonderful program

What do you like best? I love that I can draw right on Marvel's interface. I'm an illustrator by trade, and a web designer through schooling. Being able to blend the two has really helped further my career in graphic design. What do you dislike? I don't like the subscription-based services that everything is becoming. I mean, I understand that it allows for constant free updates, but having to pay for an on-demand service is becoming a little annoying. Recommendations to others ...

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Anonymous

02/23/17

4 out of 5

Great product, focused on just the right features

What do you like best? Just the right fidelity for our testing needs, without tools, or features I don't need. What do you dislike? Importing from other tools like Sketch, can take a little bit of finagling to get everything to play well together. What problems are you solving with the product? What benefits have you realized? Usability feedback sessions for application prototyping. Great to have before front end development begins in earnest.

Disclaimer: This research has been collated from a variety of authoritative sources. We welcome your feedback at [email protected].